The MUSE tool was primarily targeted for sectors such as the video game industry and publishers of e-learning tools, to help simplify their development processes. But the software could also have tremendous impact on schools, making the teaching and learning environment more impactful and effective. For example, MUSE can help when children learn to read. The visualizations could be adapted to the reading level of the child. The tool can help in learning to make inferences when reading and understanding a text. In addition it could provide assistance in text understanding and remembering content and its relationships (e.g. when studying a text about science or biology).
MUSE can also aid citizens in understanding procedures or regulations to be followed, as shown in a demonstration video featured on the project's website. A conversion from a patient manual to a video game enables readers to walk around a hospital and get familiar with the admission process.
The project is in the process of building several demonstrators and in evaluating the technology with real users. The language technologies will be used in a Belgian spin-off and there are already talks with a start-up company.
MUSE will be part of the exhibition at ICT 2015 from 20 – 22 October 2015 in Lisbon and can be found at booth T20 in the Transform area
MUSE in the ICT 2015 catalogue
Interview with the project coordinator (available also in DE, ES, FR, IT, PL)
