In virtual worlds, you can create your own artwork, reuse old art, or you can even create and design your own virtual worlds.

Each virtual worlds platform will request you to create an avatar. It is usually not possible to jump with the same avatar from one virtual world to another. But often you can buy accessories and fashion clothes for your avatars, but be aware of the costs involved.
You can also create artwork or virtual environments for yourself. There are many platforms available for this, but you need to ensure that you have the right equipment to access them. For example, the virtual world-building game Minecraft, which was originally developed by the Swedish video games company Mojang, but sold to Microsoft in 2014, is one of the most downloaded games of all times.
Europeana is the data space for cultural heritage. It is a portal for close to 60 million cultural heritage records available through the portal. When we say records, it’s because you find not only art from Monet and other famous painters, but also photos and audio files. Each record link to a local museum or cultural institution. You can use and reuse a lot of the paintings and photos for free without copyright, while some are restricted so you cannot use them for commercial purposes. Europeana also provide many different learning scenarios and material that can be used and reused for educational purposes. There are also courses where you learn how to make an animated GIF using art work from the portal.
Another European initiative, Culture VR, is a directory of French works and virtual reality creations, including a professional network. The aim is to make information and knowledge on French VR artistic content more accessible, and to help content creators obtain the contacts necessary to conduct their business. Launched in 2017, it now references 150 works alongside the professionals in the field involved.
The EU is funding data spaces with shared data to help the European cultural and creative industry to meet the demands of the future in virtual worlds. Trusted European media data space, TEMS involves 42 different organisations in 12 countries. It works on building a resilient media sector, data-driven ecosystem for the whole of Europe setting up governance and business models and develop common blocks with use-cases.
Creative Europe is one of the European funding programmes that supports European culture and media. One of the projects that came out of this programme was Le Bal de Paris by Blanca Li, but there are many more. The EU also supports many film projects that have won awards in the Cannes Film Festival.
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